AI Insights · Timothy · April 2024
Top 5 Casual Games in Belarus: Q1 2024 Performance
An overview of the performance metrics for the top 5 casual games on a unified platform in Belarus during Q1 2024.
The first quarter of 2024 has shown interesting trends for the top 5 casual games in Belarus, according to Sensor Tower data. Here's a detailed look at the performance of these games in terms of weekly downloads, revenue, and active users.
Word Search: Puzzle Games from MALPA GAMES saw a significant spike in weekly downloads in late January, peaking at around 17.8K. This surge was accompanied by an increase in weekly active users, reaching a high of approximately 33K in early February. However, weekly revenue was minimal, with the highest recorded at $4 in the first week of January.
We Are Warriors! by Lessmore UG (haftungsbeschränkt) experienced a steady rise in weekly revenue, starting at $36 and reaching a peak of around $136 by the end of February. Weekly downloads saw a peak of about 16.3K in mid-January but gradually declined to 2.1K by the end of March. The game maintained a relatively stable number of weekly active users, fluctuating around the 23K mark for most of the quarter.
Royal Match by Dream Games demonstrated consistent performance, with weekly revenue peaking at approximately $5.5K in early February. Weekly downloads were relatively stable, with a high of around 11.7K in late January. The game also maintained a strong user base, with weekly active users hovering around the 130K mark throughout the quarter.
Geometry Dash Lite from RobTop Games AB showed a consistent weekly download trend, peaking at around 9.9K in the first week of January. Weekly revenue saw modest figures, with the highest being $125 in the second week of January. The game also maintained a stable number of weekly active users, averaging around 65K to 70K throughout the quarter.
Grand Mobile by TOO Dynamic Technologies had a notable increase in weekly downloads in March, reaching a peak of approximately 16.2K. This surge was reflected in the weekly active users, which climbed to around 96K in mid-March. Despite these increases, the game did not generate any notable revenue during the quarter.
For more detailed insights and data, visit Sensor Tower.